Important NPCs

Friendly NPCs
Neutral NPCs
Hostile NPCs

Master List

Admiral Skyreach, Commander of the Breland's Airship Group. Tizish, Parg, and M encountered Admiral Skyreach after their hijinks aboard the Sharn Express. Although untrusting of them at first, their story checked out, and he commended them for their heroic efforts. He offered them a free ride to Sharn, and pointed them toward Gray Ironsides. It is unclear what his actual opinion was of the party, but he appears to be half-elf of importance, and with his connections and experience, it would be unwise to find themselves on his bad side.

Crew of the Maul and Bull. Hired on by Hessth, the current crew of the Maul and Bull consists of Falko Thul as the pilot, and three deckhands: two dwarves named Dirk Darksteel and Erik Hearthammer, and a hobgoblin that goes by Rukk. Dirk and Erik seem to have at least competent levels of experience on airships, often taking the initiative on their various duties. Rukk's position on the ship's roster reads, "crewman," but what he actually does has yet to be revealed. Nearly eight feet tall and four feet across, the burly hob has been of use once to the group, leading Kiiba and Tiz to an underground diviner, who smelted their gold bars and sold them some "unique" magical wares. Rukk referred to the man as his father, but the resemblance would be a stretch, even for hobgoblins.

Donkey and Donkey, and the cart. Purchased at for a suspiciously low rate by Rhonne and Hessth, the pair of magebred donkeys have been magically enhanced with the gift of speech, which they use whenever possible. It would seem that Donkey is a master of diplomacy and negotiation, while on the other hand Donkey keeps to the material, knowing the current market value of various goods and services. Together, they pull a heavy cart, made from an unidentifiable darkwood. The cart was included in the sale, and the three are never seen apart from each other. In addition to being of remarkably sturdy construction, the cart appears to have the proper amount of cargo space for whatever load they wish for it to carry, although it never changes size. Once, out of boredom and gnomish curiosity, Tiz attempted to scrawl something in the floorboards of the cart, but only managed to dull his blade, leaving the cart unharmed. And although they have left the donkeys and the cart unattended numerous times, in areas of ill repute, the cart remains miraculously untampered and unharmed, Donkey and Donkey recalling nothing of events while the party was away — of course, they are just stupid jackasses.

Elias d'Cannith, Foreman of Cannith Workshop F-23. M-1739-978 was employed in Sharn Workshop F-23 for the last 15 years, under instruction of Elias d'Cannith for the last ten of it. Over the years, the warforged and human developed a work relationship that could be described as "friendly." Having paid off his debt to the house, M retired from the workshop to seek his fortune in the world. After encountering the strange powder found in Xandrar, M found himself back in Sharn, and decided to get a second opinion, passing along a couple of samples to Elias. Curious as a halfling, he assured M he'd get them analysed.

Elissa d'Moriel, High Priestess of Shae Mordai. Elissa approached the party in the guise of a hauntingly attractive young elf and hired their services to retrieve a lost artifact from a hidden drow tomb. She has since revealed herself to be a Deathless, a good aligned undead elf, and someone that has been around for nearly an eternity. She belives the party to be bound on a heroic quest that will shake the foundations of Eberron to its core. She is happy to aid the party in whatever way need, and imparted valuable information to Kiiba and M about the artifacts they possess. She is often found in the company of one of her bumbling nephew (also a Deathless), Jeremy D'Moriel.

Falko Thul, Airship Pilot. Hired onto the Maul and Bull by Hessth and Kiiba, Falko is skilled sailor. A rugged man with a strong sword arm and a genuinely stoic demeanor, Falco served in the Karrnathi military during the last war, earning the rank of Major as a front lines trooper. He's marched alongside the living and dead alike, and sees the circle of life as a mixer, full of shades of gray. Along his upper left arm, Karrnathi tattoos identify his rank as well as his exploits during the last war. His bastard sword is well worn and has seen better days, as have the rest of his clothing and equipment. A stale stench of bourbon and sty hangs about him, and when he's not at his post at the wheel, he can be found in the nearest tavern.

Gray Ironsides, Captain of the Guard. A dwarf that seems to have been born without a sense of humor, Gray wears a constant expression of disappointment along with his battle-worn armor. A hand ax perpetually finds its way to his hand as he paces his office, and he enjoys throwing it into a nearby target while interrogating criminals or talking to subordinates. M delivered the note from the Xandrar militia, explaining of their exploits and that the Emerald Claw had been kidnapping children. He also passed along a sample of the diluted powder, which Ironsides assured him would get analysed. Ironsides got M's contact information, and should have the tests done by then, giving M plenty of time to construct his homunculus.

Handsome Jack, Human Wizard (deceased). Little is known of Jack's childood, or even his surname. All that can be said for him involves his exploits in the final years of the war and those that followed. A malcontent of the Brelish Arcane Forces, Jack left the service after being dishonorably discharged. It seemed that the instructors did not appreciate his sense of humor, nor his decision to use disguise self to impersonate the lieutenant and teach classes for the day. All was well though, because Jack had never taken to the boredom of orders and rules, preferring to take what he wanted when he wanted. Early in his career as a theif, he did it for the money, but as he grew wealthy quickly (and that he did), he began to undertake only elaborate capers. The famous forging of the Cyrian Pre-War Manuscripts was one of his, as was the Morgrave Robbery, in which four dragonshard elementals were stolen. His greatest exploit by far was to be the heist of the Sharn Express, which was thwarted by the players, Kiiba's well aimed harpoon shot ending his spree of, although legendary, troublesome mischief.

Happy "Scar" Jollybottom, Gnomish Pirate (deceased). Born and raised on the rough side of the rough side of town, Happy grew up anything but. Street gangs, thievery, and violent crime landed him in jail at a young age. Repeat offenses assured him a regular cot in the Lhazaar prison, but this last one was the final straw. He was charged, wrongfully he claimed, with the double murder of a pair of halfling nobles vacationing in the Principalities. Without legal representation, Happy was slated for the noose until he was saved by the Crimson Sail Buccaneers, who were pillaging the town. The captain, "Insane" Amos Ziegfeld, offered him and the other inmates a deal: fight to the death and he'd welcome the winner into his fleet. Without hesitation, Scar shattered his cell mates bones and brutally beat each to death. Laughing hysterically, Amos took Happy on board. Over the months, Happy developed a repore with the captain, which granted him control of the Beginner's Luck. However, Happy had also developed quite the repore with Amos's favored wench at port, which lead Happy to flee. Unfortunately, his escape was short lived, and his ship was taken along with his life by the party.

Imanuel Thondred, Dwarven Banker (deceased). Thondred was to be M's final assignment, a simple delivery to a friend of House Cannith who owned a bank in Xandrar. When M arrived at his bank, he was discovered dead on the second floor, a half-orc assassin standing above him. The capture of the assassin provided little help to answer any questions, as he had only recently been hired by the Emerald Claw to kill Thondred. Inside the package M was carrying for the dead dwarf, he found a small metal box, locked and coded in an ancient language. After breaking the code, they found a number to a safety deposit box inside, which they found inside Thondred's bank. The safety deposit box contained a fine black powder, similar to that which Tiz was carrying but of a purer quality; they are now burdened with the powder and more questions. What is it? Why kill Thondred? Why did he have the powder?

Marshal and Viktor LeStronn, Emerald Claw Captains (both deceased). Upon finding records that were being destroyed in the Emerald Claw base south of Xandrar, the party deducted that the human clad in black was Viktor LeStronn. It would seem that he and his brother joined the Claw recently, within the last three years, but were rapidly promoted to their posts. Marshal was granted control of the Lake Galifar Emerald Claw outpost, a garrison of twenty men, but strangely followed directives from the Blood of Vol. His directives were to essentially "acquire" human children under the age of ten, and smuggle them south, to the encampment Viktor was in charge of. Viktor, also under order from the Blood of Vol, was charged with not only gathering the children to his forest stronghold, but sheltering agents from Vol, which are only referred to as "The Four." Viktor, although he revealed nothing in death, expresses concern in his letters to his brother. He mentions that the children were brought into the basement of the keep once a month, always once a month, and led into the back room. They never came back up, however, sealed Barrels of Preserving Pine followed each monthly event. Afterwards, Viktor was instructed by the Four to send a group of veteran Claw to deliver the shipment of barrels to their contact in Sharn, for what purpose he never knew. In the last day of his life, two surprises (in addition to the party's assault) happened. First, he was visited by an old friend, Torven Silesia, a Drow he entered the Order of Emerald Claw with. Torven attempted to convince him to hold fast, and continue as he had been, bringing the children to the Four. However, this was a problem, as the second surprise came that morning, when the Four mysteriously disappeared, taking the remaining children with them. This sent Viktor into a fervor. He hadn't heard from his brother in a week, his mission here had been compromised, and Torven was riding him to continue working mindlessly. Viktor had decided to, without following the proper chain of command, pull up stakes and move his Claw force into a new area of Breland, far away from these meddling adventurers. Torven refused to aid him, and threatened to turn him in to their superiors, and ordered his personal retainer to arrest Viktor. Never one to submit, Viktor killed the retainer, falling to the party shortly afterwards.

Mr. Pluto, Reporter for the Chronicle. After their exploits aboard the Sharn Express, Parg was stopped by a especially short and bookish gnome wearing a pair of over-sized spectacles and holding a notepad and quill. The gnome introduced himself as Mr. Pluto, a reporter for the Korranberg Chronicle. He offered the half-giant coin for his story, and assured him that if he came across any more heroic tales, the Chronicle would be pleased to pay for the rights to them. Mr. Pluto is a reasonable fellow, but seems to be in his own world a majority of the time, looking off into the distance and tapping the tip of his quill against his lower lip, while muttering things to himself. "Interesting…interesting…"

Raine Render, Kiiba's adopted daughter. Rescued by Kiiba and Tiz from an Emerald Claw encampment, the young girl and her fellow captured children appeared to have been kept chained up and in dank squalor, and exactly what the Claw were doing to them has yet to be discovered. Whatever it was, it clearly disturbed the five year old, and she remained silent and without emotion during their escape. It was only until later, when Kiiba and her were alone, did she begin to open up, and told him her name: Raine. When they arrived in town, it was revealed that her parents had been slain in the Emerald Claw ambush, and she had no next of kin. Rather than abandon her to fate at the hands of the Sharn Orphanage, Kiiba agreed to adopt the girl. She has since took quite a liking to her father, whom she calls "Fuzzy," and enjoys decorating his long unkempt hair with flowers, twigs, and insects. She also tends to ride on his back or shoulders, preferring to travel in a backpack altered by M for this purpose. Shy of everyone but Kiiba, Raine cowers in his mane during combat, trying to keep as hidden as possible.

The Four, ??. Shrouded in mystery, these four identical cloaked and obscured humanoid figures appear to be in league with the Cult of Vol. When the party encountered them south of Xandrar, they appeared to be wielding no weapons, and were protected by some sort of powerful magiks. Apparently, in a letter from Viktor LeStronn to his brother, he mentioned his everyday life alongside the Four. "They move together, take meals together, in fact - I've never seen them apart from one another. They rarely speak, and when they do the words are muted and hushed, but clear so that only I can hear what they are saying. Each of their voices appears identical…although I might be speaking to the same one each time. I've been instructed to give them their space and not impede their efforts, and trust me brother, getting in their way is the last thing I would want to do."

Torven Silesia, Acolyte of the Emerald Claw (deceased). The only information known about the now charred Drow sorcerer is that he was once a close friend of Viktor LeStronn, and had been stationed alongside him in the past. It seemed that an argument regarding the chain of command had begun between the two a few weeks ago, and erupted to the surface the day he was killed. Torven was sent to cool Viktor down, and keep him from relocating the Claw forces south of Xandrar without orders. Viktor insisted that their position had been compromised by the presence of the adventurers and their many attacks on his men, but Torven assured him that everything was moving according to plan.

Virgil Winchester, Brash Wizard (deceased). Virgil met the warforged M on the lightning rail to Sharn that became the target for a high stakes heist. Sporting a smart vest and well creased dress pants, along with wingtips and a cavalier attitude, Virgil assisted M and his allies as they routed the villans from the train. Unfortunately, Virgil did not survive the train robbery, and shortly after making an appearence and giving Kiiba some well needed potions, was shot through the chest by a harpoon gun. He will be remembered for his love of bourbon, his broad shoulders and chizeled jaw, and his unforgettable quips. "Have at you, scoundrel!" "What sinister plot is this?" "Never fear friends, I've got just the ace up my sleeve!"