Feral Monk Variant

Any chaotic.

Class Skills
The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (Nature)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Tumble (Dex).

Skill Points at 1st Level
(4 + Int modifier) ×4.

Skill Points at Each Additional Level
4 + Int modifier.

Weapon and Armor Proficiency
Monks are proficient with simple weapons only.

Monks are not proficient with any armor or shields

When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

Primal Living (Ex): To maintain your monk powers, you must live like a wild animal. You must sleep in natural environments, never inside buildings, unless forced by circumstances. Furthermore, you cannot purchase food—you must obtain it by hunting, gathering, begging, or stealing. In any month in which you buy food or voluntarily sleep indoors more than three times, all your Feral Tiger Monk class features cease to function until you have spent thirty consecutive days living like an animal once more.

Bestial Wisdom (Ex): +2 inherit bonus on Knowledge (Nature) and Survival.

A feral monk who becomes non-chaotic cannot gain new levels as a monk but retains all monk abilities.

A feral monk that multiclasses into a Weretouched Master can contiunue taking levels of Monk with no penalties.